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Instructional design models

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Explore top instructional design frameworks for effective learning outcomes.

Instructional design models

As we navigate the ever-evolving landscape of higher education and e-learning, instructional design models serve as invaluable tools. They not only help instructional designers craft effective learning experiences but also ensure that the content is relevant, engaging, and meets the defined instructional goals.

Whether you're storyboarding an online course, collaborating with stakeholders, or diving deep into learning theories, understanding these models is a prerequisite for crafting a successful educational program. So, let’s break them down and also explore a must-have tool for instructional designers.

What is instructional design?

Whether it's a formal classroom curriculum, a digital e-learning module, or an informal training seminar, instructional design ensures that learners absorb, retain, and apply the knowledge they've gained. So, let’s break down the basics, what instructional design means, and if it goes beyond lesson planning.

The basics of instructional design

Instructional design refers to the systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, and learning environments. It's all about crafting learning experiences to ensure effective training and retention of new knowledge.

What instructional design means

Instructional design, at its core, bridges the gap between learner needs and educational delivery. Drawing from an intricate web of cognitive science, educational theory, and technological innovations, it systematically maps out the most effective routes for knowledge transfer. This methodical approach, rooted in reflective practice, seeks to translate foundational principles of learning and instruction into actionable strategies. The resultant plans for instructional materials, activities, and learning environments are tailor-made to cater to varying learning styles, paces, and preferences.

Beyond lessons plans

Instructional design goes beyond just drafting a curriculum or setting a lesson plan. It encompasses a deeper understanding of the learners' context, their prior knowledge, and the objectives of the instruction. By doing so, it seeks to craft a learning experience that is not only engaging but also effective in achieving its intended outcomes. The design process often incorporates iterative feedback loops, ensuring that learning materials are continuously improved upon based on actual learner feedback and performance.

What are instructional design models?

Instructional design models offer a structured approach to designing educational and training programs. These models serve as blueprints, guiding the instructional design process from understanding learners' needs to evaluating the effectiveness of training materials.

Benefits of instructional design models

Utilizing instructional design models ensures a more systematic and effective training program. They help in clearly defining learning objectives, optimizing the use of multimedia and technology, ensuring the relevance of content, and offering a roadmap for the iterative development process. They also focus on the learner's experience, ensuring that new knowledge is retained and can be applied in real-world contexts.

Best instructional design models

The landscape of instructional design has evolved dramatically, shaped by technological advances, contemporary pedagogical research, and an ever-changing global educational environment. Traditional models have been recalibrated, and novel frameworks have emerged, offering design approaches that are more attuned to the diverse learning needs of today's audience. Among this vast array, some instructional design models stand out for their effectiveness, flexibility, and adaptability. Here are the best instructional design models:

ADDIE Model

The ADDIE model represents a systematic approach to instructional design. It consists of five stages: Analysis (assessing learners' needs), Design (planning the learning experience), Development (creating course content), Implementation (delivering or distributing the course), and Evaluation (assessing the course's effectiveness). This model is iterative, allowing designers to revisit and revise any stage when necessary.

Imagine building a toy house. First, you decide what kind of house you want (Analysis). Then, you sketch it out on paper (Design). Next, you pick out the toy blocks and start building (Development). Once it's built, you play with it (Implementation). In the end, you see if any blocks are out of place and fix them (Evaluation).

Bloom’s Taxonomy

Developed by Benjamin Bloom, this model categorizes learning objectives into hierarchical levels of complexity. Starting from the most basic, Remember, it progresses through Understand, Apply, Analyze, Evaluate, and finally Create. Each level represents a deeper cognitive skill that educators aim for learners to achieve.

Picture a ladder of thinking. At the bottom, you remember stuff like your favorite color. As you climb up, you understand things, apply them, and even make new things at the top. It's like learning to first remember a song, then sing it, and finally, make your own song!

Merrill’s Principles of Instruction (MPI)

David Merrill's MPI emphasizes the importance of real-world problem-solving. It includes five core principles: learners should be involved in task-centered problem-solving, prior knowledge should be activated, new knowledge should be demonstrated, learners should apply new knowledge, and all instruction should be integrated into real-world tasks.

Think of learning how to bake cookies. First, you see a need (like being hungry). Then, you remember when you ate cookies before. After that, you watch someone bake, try baking yourself, and in the end, you can bake cookies for different occasions, like birthdays.

Gagne’s Nine Events of Instructions

Gagne’s Nine Events of Instructions was created by Robert Gagne, this model outlines a sequence of nine instructional events that mirror the mental processes learners go through. They are: gaining attention, informing the learner of the objective, stimulating recall of prior knowledge, presenting content, offering guidance, eliciting performance, providing feedback, assessing performance, and enhancing retention and transfer.

Imagine a magic box that helps you learn. First, it shows you something cool to get your attention. It then tells you what you'll learn and reminds you of what you already know. The box shows and helps you practice until you're good. Lastly, it checks how well you learned.

Dick and Carey Model

Dick and Carey Model is a systematic design model stemming from the work at Florida State University that emphasizes the interrelationship between content, instructor, and learner. It starts with identifying instructional goals, analyzing learners and contexts, writing performance objectives, creating criterion-referenced tests, and then developing an instructional strategy, with consistent evaluation interspersed throughout the process.

Pretend you're planning a fun day out. You first think of where to go, then see who's joining and what games everyone likes. You plan the activities based on everyone's likes, gather what you need, and off you go! After the fun day, you think about what went well and what could be better next time.

Kemp Design Model

Kemp's approach is more flexible and nonlinear. It revolves around nine core components, including the instructional problems, learners' characteristics, task analysis, objectives, content sequencing, instructional strategies, designing the message, designing the instructional delivery, and evaluating instruction.

Think of a circular puzzle where the pieces can fit anywhere. You first think about who's going to play with it, what the main picture should be, and how to make it fun. Then you start putting pieces wherever you like and keep checking if it looks good.

Action Mapping by Cathy Moore

Action Mapping by Cathy Moore is a model that starts with the end goal in mind. It's about determining what actions learners need to take after completing the course. Once the actions are determined, activities are designed to enable these actions, and only then is the necessary content filled in. It's highly results-focused and aims to reduce unnecessary content.

Picture a treasure map. Instead of starting with the X (the treasure), you first think of the actions you need to take to get there. Maybe climb a tree, cross a river, then walk ten steps. Once you know the actions, you fill in the rest of the map.

Successive Approximation Model (SAM)

Successive Approximation Model (SAM) is an agile model that focuses on iterative development, rapid prototyping, and an agile development process, allowing for continuous refinement of training programs. It has three phases: preparation, iterative design, and iterative development. Rapid prototyping is central to this approach, allowing continuous feedback and refinement of the instructional product.

It's like making a clay sculpture. First, you mold a basic shape, then keep refining and making little changes until you're happy with how it looks. You show it to your friends, get feedback, and tweak it some more.

Summative evaluation in instructional design models

In the realm of instructional design, summative evaluation plays a pivotal role in assessing the efficacy of a learning intervention post-implementation. Unlike formative evaluation, which occurs during the developmental stages of instructional materials to refine and improve the process, summative evaluation takes place after the instruction has been delivered to its intended audience. Its primary purpose is to gauge the success of the instructional intervention in achieving its learning objectives.

How summative evaluation works

Summative evaluation is often done by measuring learner performance, and comparing it against predetermined benchmarks or outcomes. The results of summative evaluation provide invaluable insights into the overall effectiveness of the instructional design, highlighting areas of success and pinpointing aspects that may need revision in future iterations. It serves as a culminating review, offering both accountability for stakeholders and a roadmap for continued improvement in instructional strategies.

Speechify AI Studio — A must-have tool for instructional designers

In today's ever-evolving digital landscape, Speechify AI Studio stands out as an essential asset for instructional designers. This cutting-edge platform boasts AI-powered capabilities tailored to modern educational requirements. Designers can tap into its AI video editing tools to weave in assorted multimedia, creating compelling e-learning modules. The AI voiceovers guarantee precision and uniformity, while the one-click dubbing feature broadens accessibility with various language options, elevating user engagement. With Speechify AI Studio at their disposal, designers can craft comprehensive, premium-quality educational materials for a diverse audience. Dive into Speechify AI Studio's offerings at no cost today.

FAQ

What are the design phases of the ADDIE model?

The design phases of the ADDIE model are Analysis, Design, Development, Implementation, and Evaluation.

What are learning activities based on Successive Approximation Model?

The Successive Approximation Model (SAM) emphasizes iterative design, prototyping, and continuous feedback for improved learning activities.

How many instructional systems are there when it comes to instructional designs?

There are multiple instructional systems in instructional design, but there isn't a fixed number as they vary based on theories, methodologies, and models.

What are the first principles of instruction?

The first principles of instruction by David Merrill involve task-centered learning, activation of prior knowledge, demonstration of skills, application of skills, and integration of knowledge.

What are the conditions of learning for online learning?

Conditions of learning for online learning encompass engagement, interactivity, feedback, flexibility, and a supportive technological infrastructure.

What is the design phase for the ADDIE Model?

The design phase of the ADDIE model focuses on determining the learning objectives, content sequencing, instructional strategies, and choosing the media and delivery methods.

How do I teach math subject matter to my students using instructional design models?

Use instructional design models to structure, sequence, and create interactive activities tailored to math concepts, ensuring alignment with learning objectives and outcomes.

What instructional design model do case studies fall under?

Case studies can be integrated into various instructional design models but are prominently associated with problem-based learning and experiential learning models.

What are the best instructional design models for online learning?

Popular instructional design models for online learning include ADDIE, SAM, and the Kemp Design Model, among others.

What learning processes work best for the Kemp Design Models?

The Kemp Design Model emphasizes flexibility, adaptability, and a holistic approach to designing learning experiences tailored to learners' needs.

What is the best educational technology?

The "best" educational technology varies based on the context and learners' needs, but popular choices include Learning Management Systems (LMS), interactive multimedia, and adaptive learning platforms.

What does the acronym ADDIE stand for in ADDIE Model?

The acronym ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation.

Cliff Weitzman

Cliff Weitzman

Cliff Weitzman is a dyslexia advocate and the CEO and founder of Speechify, the #1 text-to-speech app in the world, totaling over 100,000 5-star reviews and ranking first place in the App Store for the News & Magazines category. In 2017, Weitzman was named to the Forbes 30 under 30 list for his work making the internet more accessible to people with learning disabilities. Cliff Weitzman has been featured in EdSurge, Inc., PC Mag, Entrepreneur, Mashable, among other leading outlets.