Andrew Ervin
All Books By Andrew Ervin
Bit by Bit
- By: Andrew Ervin
- Narrator: Andrew Ervin
- Length: 7 hours 8 minutes
- Publisher: Hachette Audio
- Publish date: May 02, 2017
- Language: English
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3.29(185 ratings)
An acclaimed critic argues that video games are the most vital art form of our time
Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing — and there is a 40 percent chance this person is a woman.
In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political — and because they turn players into artists themselves.
... Read moreBurning Down George Orwell’s House
- By: Andrew Ervin
- Narrator: Andrew Ervin
- Length: 7 hours 28 minutes
- Publisher: Recorded Books, Inc.
- Publish date: May 05, 2015
- Language: English
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3.49(698 ratings)
A darkly comic debut novel about advertising, truth, single malt, Scottish hospitality-or lack thereof-and George Orwell’s Nineteen Eighty-Four. Ray Welter, who was until recently a highflying advertising executive in Chicago, has left the world of newspeak behind. He decamps to the isolated Scottish Isle of Jura in order to spend a few months in the cottage where George Orwell wrote most of his seminal novel, Nineteen Eighty-Four. Ray is miserable, and quite prepared to make his troubles go away with the help of copious quantities of excellent scotch. But a few of the local islanders take a decidedly shallow view of a foreigner coming to visit in order to sort himself out, and Ray quickly finds himself having to deal with not only his own issues but also a community whose eccentricities are at times amusing and at others downright dangerous. Also, the locals believe-or claim to believe-that there’s a werewolf about, and against his better judgment, Ray’s misadventures build to the night of a traditional, boozy werewolf hunt on the Isle of Jura on the summer solstice.
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