29 Best Games Books
Games is a popular category for many book lovers. Our team at Speechify has curated a list of the top Games audiobooks everyone must read.
See the top 29 Games audiobooks below.
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Everybody Wins
- By: James Wallis
- Length: 7 hours 20 minutes
- Publisher: Recorded Books, Inc.
- Publish date: March 14, 2023
- Language: English
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4.8(4 ratings)
4.8(4 ratings)Regular Price:Try for $0.0019.99 USDThe revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed BritishThe revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely readable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.
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MOAR! Monsters Know What They’re Doing
- By: Keith Ammann
- Narrator: Jonathan Davis
- Length: 24 hours 51 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2022
- Language: English
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4.6(63 ratings)
4.6(63 ratings)Regular Price:Try for $0.0034.99 USDFrom the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.Keith Ammann’s first book based on his popular blog,From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same! -
Roll for Initiative
- By: Jaime Formato
- Narrator: Tessa Netting
- Length: 7 hours 53 minutes
- Publisher: Hachette Audio
- Publish date: September 27, 2022
- Language: English
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4.47(96 ratings)
4.47(96 ratings)Regular Price:Try for $0.0024.98 USDPerfect for fans of Dungeons & Dragons, Raina Telgemeier, and Jessica Kim, a heartfelt coming-of-age middle grade novel about finding your voice and believing in your best geeky self. Riley Henderson has never taken a bus to school in herPerfect for fans of Dungeons & Dragons, Raina Telgemeier, and Jessica Kim, a heartfelt coming-of-age middle grade novel about finding your voice and believing in your best geeky self.
Riley Henderson has never taken a bus to school in her entire life. Or made an afterschool snack, or finished her homework on her own, or–ewww–done her own laundry. That’s what her older brother Devin was for.
But now Devin’s gone. He’s off in California attending a fancy college gaming program while Riley is stuck alone in Florida with her mom. That is, until a cool nerd named Lucy gives Riley no choice but to get over her shyness and fear of rejection and become friends. The best part is . . . both girls are into Dungeons & Dragons. In fact, playing D&D was something Riley and Devin used to do together, with Devin as the dungeon master, guiding Riley through his intricately planned campaigns. So, of course, Riley is more than a little nervous when Lucy suggests that she run a campaign for them. For the chance at a friend, though, she’s willing to give it a shot. Soon, their party grows and with the help of her new D&D friends, Riley discovers that not only can she function without Devin, she kind of likes it. She figures out that bus thing, totes the clothes down to the laundry room and sets up her D&D campaigns right there on the slightly suspect folding table, makes her own snacks and dinner– the whole deal. But when Devin runs into trouble with his program and returns home, it’s pretty clear, even to Riley, that since he can’t navigate his own life, he’s going to live Riley’s for her. Now she has to help Devin go back to college and prove to her mom that she can take care of herself . . . all before the upcoming Winter-Con.
It’s time to Roll for Initiative. ... Read more -
Celebrating Birds
- By: Natalia Rojas
- Narrator: Ines del Castillo
- Length: 6 hours 46 minutes
- Publisher: HarperAudio
- Publish date: April 06, 2021
- Language: English
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4.45(33 ratings)
4.45(33 ratings)Regular Price:Try for $0.004.99 USDA gorgeously illustrated and interactive full-color guide to more than 181 birds of North America, featuring recorded vocalizations of each, based on the bestselling board game, Wingspan. Praised for its gorgeous illustrations, accurate portrayal ofA gorgeously illustrated and interactive full-color guide to more than 181 birds of North America, featuring recorded vocalizations of each, based on the bestselling board game, Wingspan.
Praised for its gorgeous illustrations, accurate portrayal of bird habitats, and its gameplay, the bird-focused board game Wingspan has become an international sensation, available in a dozen languages and selling more than 200,000 copies its first year. Celebrating Birds is the ultimate companion to the game for fans, as well as a beautiful and in-depth field guide for avian and nature enthusiasts.
In addition to large-size representations of each bird and the most up-to-date bird descriptions provided by Cornell Lab of Ornithology, Celebrating Birds includes a step-by-step guide that can be used to take the game into the real world. Players can collect points based on the birds, nests, and various habitat and feeding clues they find outside.
Artists and best friends Natalia Rojas and Ana Maria Martinez collaborated to create the beautiful depictions featured in the original Wingspan board game. Celebrating Birds features larger illustrations of the 170 North American birds from the game, plus eleven exciting new birds.
With Celebrating Birds, players and amateur naturalists can discover details about many of the birds currently at risk for extinction. As the number of birds in the United States and Canada has declined precipitously, Celebrating Birds is a fun way to raise awareness, educate, encourage activism, and provide resources on some of the most important ecological issues facing us today.
Supplemental enhancement PDF accompanies the audiobook.
Text descriptions for bird species were provided with permission from the Cornell Lab of Ornithology’s website, AllAboutBirds.org, Copyright (c) 2021 by Cornell University.
Artists’ Foreword Copyright (c) 2021 by Natalia Rojas and Ana Maria Martinez
Foreword Copyright (c) 2021 by Miyoko Chu
Introduction Copyright (c) 2021 by Elizabeth Hargrave
Afterword Copyright (c) 2021 by Jamey Stegmaier
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My Name Is Tani . . . and I Believe in Miracles
- By: Tanitoluwa Adewumi
- Length: 6 hours 53 minutes
- Publisher: Thomas Nelson
- Publish date: April 14, 2020
- Language: English
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4.32(310 ratings)
4.32(310 ratings)Regular Price:Try for $0.0021.99 USDIn their escape from Boko Haram’s reign of terror in Nigeria, Tani’s family’s journey to the United States was nothing short of a miracle. Then 8-year-old Tani started competing with his public school in the ultra-exclusive chessIn their escape from Boko Haram’s reign of terror in Nigeria, Tani’s family’s journey to the United States was nothing short of a miracle. Then 8-year-old Tani started competing with his public school in the ultra-exclusive chess clubs of New York City ‚Äì and winning. A true story of sacrificing everything for family and living with nothing but hope.
Tani Adewumi didn’t know what Boko Haram was or why they had threatened his family. All he knew was that when his parents told the family was going to America, Tani thought it was the start of a great adventure rather than an escape. In truth, his family’s journey to the United States was nothing short of miraculous—and the miracles were just beginning.
Tani’s father, Kayode, became a dishwasher and Uber driver while Tani’s mother, Oluwatoyin, cleaned buildings, while the family lived in a homeless shelter. Eight-year-old Tani jumped into his new life with courage and perseverance—and an unusual mind for chess. After joining the chess club in his public school, Tani practiced his game for hours in the evenings at the shelter. And less than a year after he learned to play, Tani won the New York State chess championship.
In this incredible book, you’ll discover:
- An inspirational true story of perseverance, hard work and love
- An eye-opening account of the threats from Boko Haram in Tani’s homeland of Nigeria
- The true power of the miracles each one of us can do for one another
A young boy with an aptitude for chess? Absolutely. But if you ask Tani Adewumi, he will tell you he believes in miracles and one happened to him and his family. This story will inspire, delight, and challenge you to believe, too.
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Dungeons & Dragons: Dungeon Academy: Tourney of Terror
- By: Madeleine Roux
- Narrator: Imani Parks
- Length: 5 hours 38 minutes
- Publisher: HarperCollins
- Publish date: November 01, 2022
- Language: English
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4.24(23 ratings)
4.24(23 ratings)Regular Price:Try for $0.0018.99 USDFrom New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes the second installment in the original Dungeons & Dragons middle grade series! In the second installment of the Dungeon & Dragons middle gradeFrom New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes the second installment in the original Dungeons & Dragons middle grade series!
In the second installment of the Dungeon & Dragons middle grade series, something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster’s favorite sport: Goreball!
The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead!
If this wasn’t enough to raise scales Zelli’s reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms.
Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others’ differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!
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Explore/Create
- By: Richard Garriott
- Narrator: Christopher Grove
- Length: 9 hours 21 minutes
- Publisher: HarperAudio
- Publish date: January 10, 2017
- Language: English
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4.08(74 ratings)
4.08(74 ratings)Regular Price:Try for $0.0027.99 USDAn inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of theAn inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry–and a member of every gaming Hall of Fame–Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual’s online character.
A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.
In this fascinating memoir, Garriott invites readers on the great adventure that is his life. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.
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Dueling with Kings
- By: Daniel Barbarisi
- Narrator: Jonathan Todd Ross
- Length: 13 hours 8 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2017
- Language: English
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4.08(351 ratings)
4.08(351 ratings)Regular Price:Try for $0.0023.99 USDIn the spirit of Bringing Down the House and The Wolf of Wall Street, “an engrossing and often hilarious behind-the-scenes look at the characters, compulsions, and chaos inside the fantasy sports gold rush. It’s the perfect meld of aIn the spirit of Bringing Down the House and The Wolf of Wall Street, “an engrossing and often hilarious behind-the-scenes look at the characters, compulsions, and chaos inside the fantasy sports gold rush. It’s the perfect meld of a sports and business book, engagingly written like a fun, page-turning novel” (The Wall Street Journal).
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Daniel Barbarisi quit his job as a New York Yankees beat writer and began a quest to join the top one percent of Daily Fantasy Sports (“DFS”) players, the so-called “sharks,” in hopes to discover the secrets behind this phenomenon–and potentially make some money along the way.
DFS is fantasy sports on steroids. It’s the domain of bitter rivals FanDuel and DraftKings, online juggernauts who turned a legal loophole into a billion-dollar industry by allowing sports fans to bet piles of cash constructing fantasy teams.
Yet as Barbarisi quickly realizes, what should have been a fun companion to casual sports viewing was instead a ferocious environment infested with sharks, a top tier of pros wielding complex algorithms, drafting hundreds of lineups, and wagering six figures daily as they bludgeon unsuspecting amateur “fish.” Barbarisi embeds himself inside the world of DFS, befriending and joining its rogue’s gallery as he tries to beat them at their own game.
In a work equal parts adventure and rigorously reported investigation, Barbarisi wades into this chaotic industry at the very moment its existence is threatened by lawmakers sick of its Wild West atmosphere and pushy advertising. All their money made FanDuel and DraftKings seem invincible; but, as Barbarisi reports, they made plenty of dubious–perhaps even scandalous–moves as they vied for market supremacy.
In Dueling with Kings, Barbarisi uncovers the tumultuous inside story of DFS, all while capturing its peculiar cast of characters, from wide-eyed newly minted millionaires, to sun-starved math geeks, to bros living an endless frat party of keggers and Playboy Bunnies. Can he outwit them all and make it to the top? -
Dungeons & Dragons: Dungeon Academy: No Humans Allowed!
- By: Madeleine Roux
- Narrator: Imani Parks
- Length: 4 hours 19 minutes
- Publisher: HarperCollins
- Publish date: November 30, 2021
- Language: English
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3.96(359 ratings)
3.96(359 ratings)Regular Price:Try for $0.0018.99 USDFrom New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world thatFrom New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series!
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit–different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human!
Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone.
While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure.
But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . .
Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others’ differences, and discover that making mistakes is OK–as long as you learn from them.
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Console Wars
- By: Blake J. Harris
- Narrator: Fred Berman
- Length: 20 hours 41 minutes
- Publisher: HarperAudio
- Publish date: May 13, 2014
- Language: English
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3.96(7425 ratings)
3.96(7425 ratings)Regular Price:Try for $0.004.99 USDFollowing the success of The Accidental Billionaires and Moneyball comes Console Wars–a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team ofFollowing the success of The Accidental Billionaires and Moneyball comes Console Wars–a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry.
In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.
The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.
Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.
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You’ve Been Played
- By: Adrian Hon
- Narrator: Damian Lynch
- Length: 9 hours 49 minutes
- Publisher: Hachette Audio
- Publish date: September 20, 2022
- Language: English
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3.92(66 ratings)
3.92(66 ratings)Regular Price:Try for $0.0027.99 USDHow games are being harnessed as instruments of exploitation–and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can beHow games are being harnessed as instruments of exploitation–and what we can do about it
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Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.
Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. -
Deep Thinking
- By: Garry Kasparov
- Narrator: Bob Brown
- Length: 9 hours 57 minutes
- Publisher: Hachette Audio
- Publish date: May 02, 2017
- Language: English
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3.91(1846 ratings)
3.91(1846 ratings)Regular Price:Try for $0.0025.98 USDGarry Kasparov’s 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion atGarry Kasparov’s 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game.
That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.
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21: Bringing Down the House Movie Tie-In
- By: Ben Mezrich
- Narrator: Johnny Heller
- Length: 7 hours 51 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2008
- Language: English
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3.91(32 ratings)
3.91(32 ratings)Regular Price:Try for $0.0017.95 USDTHE #1 NATIONAL BESTSELLER — NOW THE MAJOR MOTION PICTURE 21 The long-running New York Times bestseller that has become a cultural phenomenon, Bringing Down the House is an action-filled caper carried out by the unlikeliest of cons —THE #1 NATIONAL BESTSELLER — NOW THE MAJOR MOTION PICTURE 21
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The long-running New York Times bestseller that has become a cultural phenomenon, Bringing Down the House is an action-filled caper carried out by the unlikeliest of cons — supersmart geeks. Gambling pervaded the M.I.T. campus, and genius kids with money and glittering futures were just as likely to be found in a Paradise Island casino as in the school library. A highly elite group of mathletes was recruited to join The Club, a small, secret blackjack organization dedicated to counting cards and beating the major casinos across the nation at their own game. As a successful ring of card savants, backed by a mysterious ringleader and shadowy investors, they infiltrated Vegas and won millions.
The Boston Herald acclaimed it as “a suspenseful tale that portrays the players as Davids going up against Goliaths.” Filled with tense action, high stakes, and incredibly close calls, Bringing Down the House is a nail-biting chronicle of a real-life Ocean’s Eleven. It’s one story that Vegas does not want you to know. -
Bobby Fischer Goes to War
- By: David Edmonds
- Narrator: Sam Tsoutsouvas
- Length: 11 hours 55 minutes
- Publisher: HarperAudio
- Publish date: March 09, 2004
- Language: English
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3.89(1715 ratings)
3.89(1715 ratings)Regular Price:Try for $0.0024.99 USDIn the summer of 1972, with a presidential crisis stirring in the United States and the cold war at a pivotal point, two men — the Soviet world chess champion Boris Spassky and his American challenger Bobby Fischer — met in the mostIn the summer of 1972, with a presidential crisis stirring in the United States and the cold war at a pivotal point, two men — the Soviet world chess champion Boris Spassky and his American challenger Bobby Fischer — met in the most notorious chess match of all time. Their showdown in Reykjavik, Iceland, held the world spellbound for two months with reports of psychological warfare, ultimatums, political intrigue, cliffhangers, and farce to rival a Marx Brothers film.
Thirty years later, David Edmonds and John Eidinow, authors of the national bestseller Wittgenstein’s Poker, have set out to reexamine the story we recollect as the quintessential cold war clash between a lone American star and the Soviet chess machine — a machine that had delivered the world title to the Kremlin for decades. Drawing upon unpublished Soviet and U.S. records, the authors reconstruct the full and incredible saga, one far more poignant and layered than hitherto believed.
Against the backdrop of superpower politics, the authors recount the careers and personalities of Boris Spassky, the product of Stalin’s imperium, and Bobby Fischer, a child of post-World War II America, an era of economic boom at home and communist containment abroad. The two men had nothing in common but their gift for chess, and the disparity of their outlook and values conditioned the struggle over the board.
Then there was the match itself, which produced both creative masterpieces and some of the most improbable gaffes in chess history. And finally, there was the dramatic and protracted off-the-board battle — in corridors and foyers, in back rooms and hotel suites, in Moscow offices and in the White House.
The authors chronicle how Fischer, a manipulative, dysfunctional genius, risked all to seize control of the contest as the organizers maneuvered frantically to save it — under the eyes of the world’s press. They can now tell the inside story of Moscow’s response, and the bitter tensions within the Soviet camp as the anxious and frustrated apparatchiks strove to prop up Boris Spassky, the most un-Soviet of their champions — fun-loving, sensitive, and a free spirit. Edmonds and Eidinow follow this careering, behind-the-scenes confrontation to its climax: a clash that displayed the cultural differences between the dynamic, media-savvy representatives of the West and the baffled, impotent Soviets. Try as they might, even the KGB couldn’t help.
A mesmerizing narrative of brilliance and triumph, hubris and despair, Bobby Fischer Goes to War is a biting deconstruction of the Bobby Fischer myth, a nuanced study on the art of brinkmanship, and a revelatory cold war tragicomedy.
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Phil Gordon’s Little Green Book
- By: Phil Gordon
- Narrator: Phil Gordon
- Length: 3 hours 28 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2005
- Language: English
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3.88(1099 ratings)
3.88(1099 ratings)Regular Price:Try for $0.0012.95 USDPhil Gordon plays poker with the best players in the world. He has won — and lost — in tournaments and cash games around the globe, all the while studying the game and learning from every hand dealt. As the resident expert and cohost ofPhil Gordon plays poker with the best players in the world. He has won — and lost — in tournaments and cash games around the globe, all the while studying the game and learning from every hand dealt. As the resident expert and cohost of Celebrity Poker Showdown, Phil has quickly become one of the most sought-after teachers of No Limit Texas Hold’em. It’s a tough game. But anyone can become a winning player with the right amount of courage, patience, aggression, observation, and, perhaps most important, dedication to becoming a better player.
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After fifteen years of keeping notes on the things he’s learned, the greats he’s played with, and the celebrities he’s taught, Phil Gordon has poured every single thing he knows about No Limit Texas Hold’em into this little green book. Taking a page from Harvey Penick’s bestselling book of golf wisdom, Phil plays the role of both teacher and student, offering up insightful tips on how to think about poker and how to develop a singular style of play. Through philosophy, psychology, strategy, math, and the knowledge gleaned from playing poker with everyone from T. J. Cloutier and Phil Ivey to Hank Azaria and Ben Affleck, Phil breaks down the game into enlightening instructional tidbits and illustrative anecdotes that inspire the kind of persistence and motivation necessary to improve your game.
A book to rank with Doyle Brunson’s Super System and David Sklansky’s The Theory of Poker, Phil Gordon’s Little Green Book deserves a spot on the shelf of every serious student of the game. -
Mahjong
- By: Annelise Heinz
- Length: 11 hours 24 minutes
- Publisher: Recorded Books, Inc.
- Publish date: May 25, 2021
- Language: English
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3.88(21 ratings)
3.88(21 ratings)Regular Price:Try for $0.0024.99 USDClick-click-click. The sound of mahjong tiles connects American expatriates in Shanghai, Jazz Age white Americans, urban Chinese Americans in the 1930s, incarcerated Japanese Americans in wartime, Jewish American suburban mothers, and Air ForceClick-click-click. The sound of mahjong tiles connects American expatriates in Shanghai, Jazz Age white Americans, urban Chinese Americans in the 1930s, incarcerated Japanese Americans in wartime, Jewish American suburban mothers, and Air Force officers’ wives in the postwar era.
Mahjong: A Chinese Game and the Making of Modern American Culture illustrates how the spaces between tiles and the moments between games have fostered distinct social cultures in the United States. This mass-produced game crossed the Pacific, creating waves of popularity over the twentieth century. Annelise Heinz narrates the history of this game to show how it has created a variety of meanings, among them American modernity, Chinese American heritage, and Jewish American women’s culture. As it traveled from China to the United States and caught on with Hollywood starlets, high society, middle-class housewives, and immigrants alike, mahjong became a quintessentially American game. Heinz also reveals the ways in which women leveraged a game to gain access to respectable leisure. The result was the forging of friendships within ethnic groups that lasted decades and the creation of organizations that raised funds for the war effort and philanthropy. No other game has signified both belonging and standing apart in American culture.
Drawing on photographs, advertising, popular media, and dozens of oral histories, Heinz’s rich and colorful account offers the first history of the wildly popular game of mahjong.
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The Smart Money
- By: Michael Konik
- Narrator: Michael Konik
- Length: 6 hours 9 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2006
- Language: English
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3.87(346 ratings)
3.87(346 ratings)Regular Price:Try for $0.0017.95 USDAn inside look at the high-stakes world of professional sports betting — by a journalist who lived a secret life as a key gambling ring operative. “Gamblers whisper about a legendary syndicate known as The Brain Trust because they seemAn inside look at the high-stakes world of professional sports betting — by a journalist who lived a secret life as a key gambling ring operative.
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“Gamblers whisper about a legendary syndicate known as The Brain Trust because they seem to understand more about sports betting than anyone else. Though they operate in secret, everyone involved in sports gambling wants to know what The Brains are doing — how they do what they do, and especially, what they’ll do next. I’m one of the few people in the world who can tell you. Because for several years I was one of them.” — from The Smart Money
In The Smart Money, Michael Konik takes listeners behind the veil of secrecy shrouding the most successful sports gambling operation in America, to its innermost sanctum. He reveals how they — and he — got rich by beating the Vegas lines and, ultimately, the multi-million-dollar offshore betting circuit. He details the perks and perils of a lifestyle in which staking inordinate sums of money on the outcome of a game — sometimes as much as $1 million on a single event — is a normal part of doing business. -
Pickleball For All
- By: Rachel Simon
- Narrator: Allyson Ryan
- Length: 4 hours 4 minutes
- Publisher: HarperAudio
- Publish date: August 30, 2022
- Language: English
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3.85(26 ratings)
3.85(26 ratings)Regular Price:Try for $0.0018.99 USDAn entertaining and comprehensive look at the America’s fastest growing sport, Pickleball for All is the ultimate primer for any level of player interested in the wacky history, unique rules, and exciting future of pickleball. BainbridgeAn entertaining and comprehensive look at the America’s fastest growing sport, Pickleball for All is the ultimate primer for any level of player interested in the wacky history, unique rules, and exciting future of pickleball.
Bainbridge Island, Washington State. On a sleepy summer vacation, three dads with bored kids started a game with handmade equipment and rules that were even more hastily constructed. Pickleball–an accessible and engaging combination of sports like ping-pong and tennis–was born, and a rich history began to take shape. Fifty years later, as the COVID-19 pandemic forced the world to quarantine and hunt for new activities, Americans of all ages and athletic ability discovered pickleball, turning to the rapidly growing phenomenon as a way to stay active, safe, and entertained. With its unique rules, wacky terminology, and inclusive gameplay, pickleball caught the attention of the likes of the Kardashians, Bill and Melinda Gates, and Leonardo DiCaprio, and quickly became the world’s fastest growing sport with Olympic games potential.Few have followed pickleball’s ascent in American life as closely as New York Times writer and pickleball enthusiast Rachel Simon. Now Simon shares her fascination with the world in this lively, energetic primer for anyone wondering what in the world a dink is or why their neighbors have had a net up in their driveway since May 2020. From the history of the game to the basic rules (hint: you do not want to be caught in the “kitchen” during a volley), Simon offers a complete overview for casual and expert players alike. With easy-to-follow steps and expert advice, readers will learn everything they need to know, including information like:
- Where and how to set up a court
- Scoring, gameplay, and equipment
- Strategies to win at any skill level
- The difference between a dink, a drive, and a drop shot
In addition, Simon weaves in inspiring stories from the world’s top players during their most exciting pickleball moments. An immersive look at a global phenomenon that’s only gaining momentum, Pickleball for All paints a vivid portrait of a new American pastime.
Supplemental enhancement PDF accompanies the audiobook.
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How to Defend Your Lair
- By: Keith Ammann
- Narrator: Jonathan Davis
- Length: 10 hours 50 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2022
- Language: English
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3.83(27 ratings)
3.83(27 ratings)Regular Price:Try for $0.0023.99 USDDefend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerousDefend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters.
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The world is a dangerous place–especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready.
You need a lair.
In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders…and to provide thrilling challenges to extraordinary ones.
Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on. -
College Football Traditions and Rivalries
- By: Morrow Gift
- Narrator: JD Jackson
- Length: 1 hours 41 minutes
- Publisher: HarperAudio
- Publish date: September 04, 2018
- Language: English
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3.83(11 ratings)
3.83(11 ratings)Regular Price:Try for $0.0013.99 USDA must-have for football fans of all ages, this handsomely designed gift book is a comprehensive audio guide to the greatest traditions and rivalries in college football. Every Saturday each fall, millions of Americans watch their favorite collegeA must-have for football fans of all ages, this handsomely designed gift book is a comprehensive audio guide to the greatest traditions and rivalries in college football.
Every Saturday each fall, millions of Americans watch their favorite college teams take to the gridiron, battling to make it to the coveted national championship bowl game in January. From the Cornhuskers of the University of Nebraska to the Nittany Lions of Penn State, the USC Trojans to Alabama’s Crimson Tide, the University of Michigan Wolverines to the Clemson Tigers, each school has its own traditions, trivia, and rivalries.
This concise audio handbook is a collection of the past and present lore of college football’s major teams for both novices and diehard followers alike. Focusing on the top schools from each division, this handy guide contains original full-color illustrations that showcase the biggest traditions and rivalries in the sport, along with a short description and fun trivia. Learn about the pink visitor’s locker room at Iowa State, the prisoner exchange preceding the annual Army-Navy showdown, and the University of Miami team’s dramatic smoke-filled stadium entrance. The book also includes a special section of quick facts on some other schools that weren’t fully featured.
Fascinating and informative, College Football Traditions and Rivalries is a must for every college football fan.
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Violence. Speed. Momentum.
- By: Dr Disrespect
- Narrator: Dr Disrespect
- Length: 6 hours 26 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2021
- Language: English
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3.82(342 ratings)
3.82(342 ratings)Regular Price:Try for $0.0017.99 USDToo much power. Wow. Too much energy. Wow. Too much anticipation. WOW. It’s the nationally bestselling memoir from the biggest star in gaming: Dr Disrespect.Dr Disrespect is a 6-foot-8 freak of nature with a 37-inch vertical, the two-time,Too much power. Wow. Too much energy. Wow. Too much anticipation. WOW. It’s the nationally bestselling memoir from the biggest star in gaming: Dr Disrespect.
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Dr Disrespect is a 6-foot-8 freak of nature with a 37-inch vertical, the two-time, back-to-back 1993-94 Blockbuster Video Game Champion, and in his factual opinion, the most dominant international gaming superstar in the history of the world.
It was just a matter of time before Western civilization came begging Doc to save literature by writing a memoir that reads like a vicious, muscular lion clawing his way through the rocks, roaring in anger and dominance. Here you will find his deepest, most intimate secrets. The untold history of his mysterious, legendary origins and his rise to unparalleled dominance. And most of all, you will find out what, exactly, Doc’s a doctor of.
Are you ready for a book with the rhythm of a sleazy ’70s muscleman and the ruthlessness of a ’90s serial killer? A journey that stares down the long, dark alley of your fears and never looks back? Does your warrior’s heart yearn to reach the tippity top of the mountain just to realize you’re still only halfway up?
If so, firm handshakes, Champion: Welcome to the salvation of literature. -
Straight Flush
- By: Ben Mezrich
- Narrator: Sean Pratt
- Length: 7 hours 8 minutes
- Publisher: HarperAudio
- Publish date: May 28, 2013
- Language: English
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3.64(1405 ratings)
3.64(1405 ratings)Regular Price:Try for $0.0021.99 USDFrom the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House–the sources for the films The Social Network and 21— comes the larger-than-life true tale of a group of American college buddies whoFrom the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House–the sources for the films The Social Network and 21— comes the larger-than-life true tale of a group of American college buddies who brilliantly built a billion-dollar online poker colossus based out of the hedonistic paradise of Costa Rica.
One problem: the U.S. Department of Justice was gunning for them. . . .
Based on extensive insider interviews and participation, acclaimed author Ben Mezrich’s Straight Flush tells the captivating rags-to-riches tale of a group of University of Montana frat brothers who turned a weekly poker game in the basement of a local dive bar into AbsolutePoker.com, one of the largest online companies in the world, on par with some of the behemoths of the Internet. At its height, Absolute Poker was an online empire earning more than a million dollars a day, following savvy business strategy and even better luck. Its founders set up their operations in the exotic jungle paradise of Costa Rica, embracing an outrageous lifestyle of girls, parties, and money.
Meanwhile, the gray area of U.S. and international law in which the company operated was becoming a lot more risky, and soon the U.S. Department of Justice had placed a bull’s-eye on Absolute Poker. Should they fold–or double down and ride their hot hand? Impossible to put down, Straight Flush is an exclusive, never-before-seen look behind the headlines of one of the wildest business stories of the past decade.
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You Can’t Lose Them All
- By: Sal Iacono
- Narrator: Sal Iacono
- Length: 5 hours 8 minutes
- Publisher: Hachette Audio
- Publish date: January 26, 2021
- Language: English
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3.6(626 ratings)
3.6(626 ratings)Regular Price:Try for $0.0018.99 USDIn this informative and entertaining book, learn from Cousin Sal how not to gamble your life away — along with many other life lessons — so you don’t have to learn the hard way.Over the last forty years, Cousin Sal has made betsIn this informative and entertaining book, learn from Cousin Sal how not to gamble your life away — along with many other life lessons — so you don’t have to learn the hard way.
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Over the last forty years, Cousin Sal has made bets with doctors, lawyers, teachers, agents, bookies, writers, comedians, radio DJs, tv producers, baseball players, front office executives, bandleaders, movie stars, publicists, weed lab owners, hedge fund operators, and even professional wrestlers. From his early days growing up in Brooklyn and Long Island flipping baseball cards to now hosting podcasts and TV shows and managing several offshore accounts we don’t talk about, Cousin Sal has truly become the average American sports fan’s go to source for gambling tips.
So here’s how not to do it . . .
With hilarious tales of love and loss, winning and (a lot) of losing, crazy family and fatherhood, and a life saga that inspired the Phil Collins’ song, “Against All Odds,” Cousin Sal has now written THE Vegas super-system, MIT-algorithmic, sharp-approved book for how to gamble like a pro — or at least not how not to go broke and lose your kids to Child Protective Services. -
100 Things the Simpsons Fans Should Know & Do Before They Die
- By: Allie Goertz
- Narrator: Pete Cross
- Length: 7 hours 38 minutes
- Publisher: Dreamscape Media
- Publish date: June 11, 2019
- Language: English
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3.59(13 ratings)
3.59(13 ratings)Regular Price:Try for $0.0017.99 USDMost fans of The Simpsons can distinguish Lenny from Carl without checking their hands. But only real fans recall the Eastern European equivalent of The Itchy & Scratchy Show, know the name of Barney Gumble’s submission to the SpringfieldMost fans of The Simpsons can distinguish Lenny from Carl without checking their hands. But only real fans recall the Eastern European equivalent of The Itchy & Scratchy Show, know the name of Barney Gumble’s submission to the Springfield Film Festival, and have road tripped to the World’s Fair in Knoxville. 100 Things The Simpsons Fans Should Know & Do Before They Die is the ultimate resource for true fans, whether you comprehend at a Ralph Wiggum or Lisa Simpson level. Allie Goertz and Julia Prescott have collected every essential piece of Simpsons knowledge and trivia, as well as must-do activities, and have ranked them all from 1 to 100 in this entertaining book, which was just discarded from the shelves of The Android’s Dungeon & Baseball Card Shop.
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Jacked
- By: David Kushner
- Narrator: Adam Verner
- Length: 9 hours 28 minutes
- Publisher: Blackstone Publishing
- Publish date: January 01, 2012
- Language: English
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3.58(1140 ratings)
3.58(1140 ratings)Regular Price:Try for $0.0019.95 USDInside the making of the multibillion-dollar Grand Theft Auto video game empire Grand Theft Auto is one of the biggest and most controversial video game franchises of all time. Since its first release in 1997, GTA has pioneered the use of everythingInside the making of the multibillion-dollar Grand Theft Auto video game empire
Grand Theft Auto is one of the biggest and most controversial video game franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA‘s wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked.
-Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide video game blockbuster
-Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto‘s creators and detractors
-Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous “Hot Coffee” sex minigame incident, and more
Whether you love Grand Theft Auto or hate it–or just want to understand the defining entertainment product of a generation–you’ll want to read Jacked and get the real story behind this boundary-pushing game.
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The Big Fix
- By: Brett Forrest
- Narrator: Alexander Cendese
- Length: 6 hours 39 minutes
- Publisher: HarperAudio
- Publish date: May 06, 2014
- Language: English
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3.47(123 ratings)
3.47(123 ratings)Regular Price:Try for $0.0018.99 USDGame of Shadows meets Among the Thugs in this revelatory true-to-life crime thriller and expose involving greed, corruption, an Asian crime syndicate, and the fixing of international soccer matches at the highest levels of the game, including theGame of Shadows meets Among the Thugs in this revelatory true-to-life crime thriller and expose involving greed, corruption, an Asian crime syndicate, and the fixing of international soccer matches at the highest levels of the game, including the UEFA Champions League and the World Cup.
In February 2013, the director of Europol, the European Union’s law enforcement agency, made the shocking announcement that 700 international soccer matches had been fixed since 2008, including World Cup qualifying and exhibition matches, with a Chinese criminal syndicate pulling the strings. For the first time, investigative journalist Brett Forrest takes us inside the underworld of one of organized crime’s most profitable businesses–a $1 trillion annual international betting market, of which soccer comprises 70 percent.
Forrest uncovered a web of nefarious dealings across the world, even on U.S. soil. As he found, no match is safe–not even the World Cup tournament–and law enforcement officials lack the resources to stop it. But one man has taken this criminal enterprise on: Chris Eaton, former head of security for FIFA. Now with the International Center for Sports Security in Qatar, this rough and tumble Australian and longtime Interpol cop has tracked down some of the biggest fixers and their financial backers and continues his mission to clean up the world’s most popular sport.
Filled with headline making revelations, The Big Fix is must reading for soccer fans and true crime aficionados.
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The Grandmaster
- By: Brin-Jonathan Butler
- Narrator: Jacques Roy
- Length: 11 hours 58 minutes
- Publisher: Simon & Schuster Audio
- Publish date: January 01, 2018
- Language: English
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3.39(252 ratings)
3.39(252 ratings)Regular Price:Try for $0.0017.99 USD“A bravura performance…An entertaining book” (Kirkus Reviews) about the dramatic 2016 World Chess Championship between Norway’s Magnus Carlsen and Russia’s Sergey Karjakin, which mirrored the world’s geopolitical“A bravura performance…An entertaining book” (Kirkus Reviews) about the dramatic 2016 World Chess Championship between Norway’s Magnus Carlsen and Russia’s Sergey Karjakin, which mirrored the world’s geopolitical unrest and rekindled a global fascination with the sport.
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The first week of November 2016, hundreds of people descended on New York City’s South Street Seaport to watch the World Chess Championship between Norway’s Magnus Carlsen and Russia’s Sergey Karjakin. By the time it was over would be front-page news and thought by many the greatest finish in chess history.
With both Carlsen and Karjakin just twenty-five years old, it was the first time the championship had been waged among those who grew up playing chess against computers. Originally from Crimea, Karjakin had recently repatriated to Russia under the direct assistance of Putin. Carlsen, meanwhile, had expressed admiration for Donald Trump, and the first move of the tournament he played was called a Trompowsky Attack. Then there was the Russian leader of the World Chess Federation being barred from attending due to US sanctions, and chess fanatic and Trump adviser Peter Thiel being called on to make the honorary first move in sudden death. That the tournament even required sudden death was a shock. Oddsmakers had given Carlsen, the defending champion, an eighty percent chance of winning. It would take everything he had to retain his title.
Author Brin-Jonathan Butler was granted unique access to the two-and-half-week tournament and watched every move. The Grandmaster “is not the usual chronicle of a world-championship chess match….Butler offers insight into what it takes to become the best chess player on the planet…A vibrant and provocative look at chess and its metaphorical battle for territory and power” (Booklist). -
Gamelife
- By: Michael W. Clune
- Narrator: Peter Berkrot
- Length: 6 hours 25 minutes
- Publisher: Macmillan Audio
- Publish date: September 15, 2015
- Language: English
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3.36(330 ratings)
3.36(330 ratings)Regular Price:Try for $0.0019.99 USDIn telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone.You have been awakened. Floppy disk inserted, computer turned on, a whirring, andIn telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone.
You have been awakened.
Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: “Computer games have taught me the things you can’t learn from people.”Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael’s eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents’ divorce, a spaceflight simulator opens a hole in reality.
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Pokemon GO!
- By: Cara Copperman
- Narrator: Veronica Taylor
- Length: 2 hours 51 minutes
- Publisher: Macmillan Audio
- Publish date: September 13, 2016
- Language: English
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2.95(21 ratings)
2.95(21 ratings)Regular Price:Try for $0.0010.99 USDThe essential guide book to the biggest mobile game in history, Pokemon Go!Pokemon GO! The Ultimate Unauthorized Guide is a must-read companion to the hit mobile game that has taken the world by storm. This essential guide will teach gamers all theyThe essential guide book to the biggest mobile game in history, Pokemon Go!
Pokemon GO! The Ultimate Unauthorized Guide is a must-read companion to the hit mobile game that has taken the world by storm. This essential guide will teach gamers all they need to know to become the ultimate Pokemon Master. Filled with tips, cheats, strategies, insights and even guides to Pokemon Go sites in a variety of cities, Pokemon GO! The Ultimate Unauthorized Guide is indispensable for anyone looking to fill their Pokedex. This guide includes:
* Everything you need to know about Lures, PokeBalls, Eggs
* How to catch the really hard Pokemon…Level 20 and above!
* Level Up! XP, Medals, Achievements + more
* How to find the best Gyms and Pokestops in your hometownThe program is read by Veronica Taylor, the original voice of Ash Ketchum; Dan Green, who has voiced many Pokemon characters; and Graham Holstead.
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Cliff Weitzman
Cliff Weitzman is a dyslexia advocate and the CEO and founder of Speechify, the #1 text-to-speech app in the world, totaling over 100,000 5-star reviews and ranking first place in the App Store for the News & Magazines category. In 2017, Weitzman was named to the Forbes 30 under 30 list for his work making the internet more accessible to people with learning disabilities. Cliff Weitzman has been featured in EdSurge, Inc., PC Mag, Entrepreneur, Mashable, among other leading outlets.
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